![]() ![]() The Woder Weapons that are available at Call of Duty: Black Ops zombies gameplay are the following:ġ3. Expections however exist and they will be mentioned later. Most of them (all?) are a must-have and they usually are part of a high round strategy.ĪS A RULE OF THUMB: Upgrade a wonder weapon only when the ammo count reads 0/0. The unique and unusual abilities vary from weapon to weapon but are generally devastating to the zombies in the later rounds helping the player's chance of survival. Each one has a unique function that separates it from the rest. They are a series of powerful, futuristic and unusual weapons featured only in zombies game mode, and due to their strange and bizarre use, function and abilities, they can't be compared to other classes of weapons and most of them cannot even be compared to other wonder weapons. Well, what are the Wonder Weapons? The Wonder Weapons are considered being the best -by far- class of weapons. Some piece of personal opinion is included too, but it isn't to be taken literally. ![]() I will also mention all their abilities, their hidden powers, their weaknesses and how you can cover them, as long as what perks fit to each one and when, where and how you should use them. I will cover all thirteen wonder weapons that are available in Black Ops, as also their upgraded variants. You may know everything about wonder weapons, and you might have already formed an opinion about them, but surely a second one wouldn't be harmful, althought some things that you will read on this guide are known to you. i really dont know.Welcome to my in-depth wonder weapons guide. the hull inflation of enemies and yourself make the balance for this device a little difficult to suggest changes to. and i dont have a solution for this one. all and all its not great and damned near useless as a mode. again, you need a stupid amount of hull to make it actually good (or a way to get it all back fast enough so you dont die.but then you might as well just use the first mode since those repairs will deal damage).and you have to have dealt with the afore mentioned ways to get your armor and shield back since it still doesnt deal damage to the target if you have shield or armor left. ![]() granted, it ignores shield and armor on the target, and thats pretty damn cool if you have a target that has a good amount of both.but it doesnt do you any good if you dont have the hull to back it up. I was surprised at how much damage i took, how fast i died, and how little it did to the target. what if i fly with no shield and no armor and rely on the quantum entangler to keep my safer? splitting damage 50/50 sounds pretty good and if i cant tank enough damage to deal it to enemies, surely i can split the damage they deal to me between me and one stronger target. I had i thought when sitting at my pc trying to break into an ubuntu server. Ignores damage to armor and shield, but splits damage 50/50 between the target and the host. ![]() This especially shows through enemies with hull, shield, and armor. this one looks the best on paper and feels pretty bad in battle.however it does not make deal enough damage from the damage dealt to you to make it useful against enemies. both do great damage that outclass this mode and even the base modeĭeals an additional 30% damage to the target. If youre looking for a damage over time e the corrosion injector or the virus. other than that its pretty useless on other ships. The bomber with its natural hull regeneration can take advantage of it the most when no hull or shield is present. this completely negates the whole use case of dealing damage with repairs. energy orbs fully upgraded restore some armor and shield, and you also get a little armor when killing enemies as well. and worse yet, you would need to have no shield and no armor. you would need absurd health (like 20k) with nano bots to make it usefull. on ships with relatively low hull points (i tested it on my ship which has 3k hull), it doesnt do nearly enough damage to make itself useful as a weapon. this sounds pretty good on paper.unfortunately it has some issues. this is probably the most usefull one since nanobots can suddenly be weaponized. it is borderline useless sadly on medium and smaller ships unless you have lots of shield, lots of spare armor, and lots of hull (a gunship for example or a bomber with its insane hull renegeration) you need to take a fair bit of damage to hurt an enemy. This sounds pretty good on paper.until you factor in enemies are about on par with a normal ship builds in terms of hull and armor. i will go through them and talk about problems with each.įor 18 seconds, deal all damage with a 50% increase to the target. The quantum entangler has 4 modes (including base mode). The idea of taking damage and dealing damage by taking damage is pretty cool.but the quantum entangler is too weak to be of any use towards any enemies exept drones.which are already weak. ![]()
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